Dvergheim
The Dwarven homeland lies in the central northern part of Agon's main continent. Beyond its western borders lie the Mahirim Tribelands, while the Orkish nation of Morak lies to the east. To the northwest, across the storm-blasted Sarthan Sea, lies the ice continent of Niflheim, where dwarf clans have long struggled for supremacy with Mahirim forces. Currently, however, all settlements on Niflheim face a grievous threat in the shape of Illgarm, a demon whose campaign of conquest seems unstoppable.
Dvergheim's remote valleys are home to the Svartdvergir, a group of dwarves who strayed from Ymir's Path and fell under the influence of a malevolent deity. Marrow-wrung and horribly changed by their sinister master, the Svartdvergir are a threat to all who travel in Dvergheim's peripheries.
Dvergheim itself is a mountainous land, where glacier-fueled rivers have carved narrow valleys through towering, snow-peaked massifs. Tall pines grow in the fertile valleys, which are farmed by the gnomes, a peaceful people who-- by ancient accord-- enjoy dwarven protection in exchange for produce.
Ymir’s Tear
Reflecting the duality in the nature of Dvergheim’s dwarves, their capital has two radically different parts. One of them, called Ymir’s Tear, is subterranean, while the other, called Gray Vale, lies on the surface.
Few dwarves live in the surface segment. Instead they live underground, where a massive cavern houses the true heart of the dwarven civilization. Huge stalagmites and equally huge stalactites have joined to form a gargantuan, vaguely tear-shaped pillar, which reaches all the way from ceiling to floor. Dwarven tunnels, halls and houses honeycomb this exceptional rock formation, and in its oval heart-chamber lies the Rock of Creation, the heart of dwarven spirituality.
The cavern which houses the Tear, called the Chamber of Stars, has been decorated with metal-patterns of kvitjarn, raudstaal and lapis lazuli that resemble the constellations of the night sky above.