Orks and Races: Difference between pages

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== General ==
__TOC__
There are six playable races in Rise of Agon. Unlike other MMORPG's, racial choice does not heavily influence your characters' choices or progression options. 95% of the skills may be learned regardless of your race, and the remainder are Prestige and Racial abilities. Each race begins play in its own homeland, and has its own unique storylines, histories, and racial alliances and enemies. The races are as follows:
== Races of Rise of Agon ==
=== [[Alfar|Alfar of Nagast]] ===
{| class="wikitable"
|-
| [[File:Alfar.png|350px|left]]|| The Alfar are the cruel, hate-spawned cousins of the Mirdain. Abducted eons ago by their insane god-king Melek, these former Mirdain have been mutated and warped by his diabolical influence into fearless, rage-driven killers. Alfars are the smallest of all playable races in the world of Agon. They have a smaller hitbox than other races but lack the melee reach as well as the height advantage of other races when using magic. Alfars have a natural resistance to magic and specialize in crafting durable magic staves. They live in the southern portion of Agon, a desolate place covered in rocks, mud, and giant mushrooms.
|-
| Capital City|| Shoal
|-
| Racial Mount|| [[Shulgan Drake]]
|-
| Racial Weapon|| Ilshard (Polearm)
|-
| ''' Racial Skills: ||
|-
| Alfar Cunning|| Increases maximum Mana by 15 points.
|-
| Alfar Resilence|| Decreases Magical damage received by 1.5 points.
|-
| Alfar Intellect|| Increases durability on crafted staves.
|}


== Lore ==
<br>


=== Orks of Morak ===
Marching under the banner of their goddess, Ashaka, the armies of the orks are constantly on the march, forever seeking new cities to raze, new nations to conquer, and new people to sacrifice or enslave.


To the orkish warrior's mind, excessive planning is a coward's resort, while fancy tactical chicanery is a sure sign of effeminacy. Instead, orks rely on a combination of unrelenting aggressiveness, death-defying bravery, and the natural-born bully's instinctive eye for weakness.
=== [[Dwarfs|Dwarfs of Dwergheim]] ===
{| class="wikitable"
|-
| [[File:Dorf.jpeg|350px|left]]|| Dwarfs are just as small in height as alfars. However, they are considerably larger. Dwarfs are able to use Dwarven Perseverance, a unique ability reducing stamina cost of melee attacks. They are also known for their ability to craft high-quality armor and weapons. They live in the northern parts of Agon in valleys surrounded by snow covered mountains.
|-
| Capital City|| Ymir's Tear
|-
| Racial Mount|| [[Garmir]]
|-
| Racial Weapon|| Ildhammer (Two-handed club)
|-
| ''' Racial Skills: ||
|-
| Dwarven Perseverance|| Ability that reduces stamina drain.
|-
| Dwarven Steelmaster|| Increases the durability of armor and weapons.
|-
| Dwarven Durability|| Increases maximum health by 10 points.
|}


While their behavior might seem erratic and irrational to outsiders, the orks themselves see every battle, every sacrifice, and every torched village as steps on the road to the Big Burning, an ork-administered apocalypse in which Agon is scorched clean and made ready for the reign of Ashaka.
<br>


Orks see most other races as little more than sources of income, sadistic fun, and sacrificial victims. The only other race that the orks are on good terms with are the mahirim, who they respect for their bravery, cunning, and skill in battle.
=== [[Humans|Humans of Mercia]] ===
{| class="wikitable"
|-
| [[File:Hooman.png|350px|left]]|| Humans are the median race, their melee reach is right in the middle. Their racial abilities are passives, giving them longer duration buffs and active time of food making. This makes them the ideal race if you like to support your teammates. Human settlements are located on the south-east of Agon.
|-
| Capital City|| Sanguine
|-
| Racial Mount|| [[Horse]]
|-
| Racial Weapon|| Lightbringer (Two-handed sword)
|-
| ''' Racial Skills: ||
|-
| Human Ingenuity|| Increases the duration of foods by up to 15%.
|-
| Human Willpower|| Increases mana by 10 points.
|-
| Human Longevity || Increases buff/debuff duration.
|}


=== '''Culture and Religion''' ===
Orks see themselves as purely a warrior race, and all manual labor in Morak is performed by slaves. The majority of these unfortunates are goblins, but a sizable majority belong to a clan of svartdvergir who were enslaved after migrating south from Dvergheim.


The orks worship the goddess Ashaka, a war deity of awesome power, who quite recently unified the warring orkish tribes under her rule. Previously resting inside the Great Stairs in Flaming Skull, Ashaka ruled through Grand Messenger Arxanthos, a red dragon who receives dream-decrees from the slumbering goddess (or just claims to do so), and who commands a sinister priesthood called the Dragonbound. When Ashaka is ready, she will emerge to take control over a united orkish army, and together they will unleash the Big Burning upon the world. In the meantime, the orks - who can hardly wait - do their best to prepare the ground for this rampage to end all rampages.
<br>


=== '''How the orks see the world''' ===
=== [[Mahirim|Mahirim of the Tribelands]]===
''"All hail Ashaka - bringer of death, destruction and orkish superma… sumepra... bestness. When Flaming Skull rages, Ashaka stirs, and since a waking goddess needs food, we must triple the rate of plunder immediately!"''
{| class="wikitable"
|-
| [[File:Doggo.png|350px|left]]|| Mahirims are the tallest race in Agon. Wolf-like humanoids, Mahirims are also the most nimble race. Their thick fur grants them protection against Blades and arrows. They live in large wooden structures on the north-west of Agon in a land whose trees adopt the colors of autumn year-round. Mahirim have increased movement speed and a natural protection bonus against melee and archery attacks.


- Izkruul Viletongue, Dragonbound priest.
|-
| Capital City|| Redmoon
|-
| Racial Mount|| [[Tribeland Bear]]
|-
| Racial Weapon|| Ghostclaw (One Handed Sword)
|-
| ''' Racial Skills: ||
|-
| Mahirim Huntspeed|| Increases run speed.
|-
| Mahirim Endurance|| Increases stamina by 15 points.
|-
| Mahirim Reflexes || Increases natural melee and ranged protections by 1.5.
|}


''"Raise your spears high, show no mercy to the other races. One day, we will rule Agon, all that will be left is the corpses of our enemies and the slaves we let live"''
<br>


- Arhard Deathspear, Iron Ork officer.
=== [[Mirdain|Mirdain of Mirendil]] ===
{| class="wikitable"
|-
| [[File:MASTERRACE.png|350px|left]]|| Mirdains are taller than humans. Mirdains have fantastic eyesight, making them ideal scouts to identify enemies. Coupled with their dexterity, they are some of the best archers of Agon. Mirdain have a greatly increased identification range and a damage increase when using archery. Their cities can be found on the western side of Agon in green and lush forests made of large, aged trees.


''"The mud around your feet… the buzzing of a million little insects… the rich smell of rotting vegetation upon the wind… there are many places in the world, but no place beats the swamps of Morak."''
|-
| Capital City|| Charybdis
|-
| Racial Mount|| [[Eradan]]
|-
| Racial Weapon|| Sunbow (Bow)
|-
| ''' Racial Skills: ||
|-
| Mirdain Sight|| Increases identification range greatly.
|-
| Mirdain Precision|| Increases damage with archery by 1.25.
|-
| Mirdain Insight || Increases maximum stamina by up to 15 points.
|}


- Biggor Stonecrusher, Defenders of the Swamp knight.
<br>


''"Though indubitably breath-taking, my own scintillating splendiferousness is a mere shadow of the supreme magnificence that is Ashaka. She dreams in her sleep, and those dreams are conveyed to me, her Grand Messenger: Arxanthos the Sublime, the Immaculate, the Chosen of Ashaka"''
=== [[Orks|Orks of Morak]] ===
{| class="wikitable"
|-
| [[File:Orkorkork.png|350px|left]]|| Orks are the brutes of Agon, the second largest race of Agon, but what they lose to Mahirim in height they gain in muscle mass. They are exceptional close-quarters fighters. Their dense musculature gives Orks increased melee damage with all weapons and increased carry weight. Their settlements are made of stone in a realm with many active volcanos, with the landscape as brutal as they are.
|-
| Capital City|| Flaming Skull
|-
| Racial Mount|| [[Death Pig]]
|-
| Racial Weapon|| Aldaruk (Two-handed axe)
|-
| ''' Racial Skills: ||
|-
| Orkish Brutality|| Increase melee damage with all melee weapons by 1.25.
|-
| Orkish Toughness|| Increases maximum health by 10 points.
|-
| Orkish Capacity || Increases maximum carry capacity.
|}


- Arxanthos, Grand Messenger of Ashaka.


=== '''How others see the orks''' ===
''"A band of mud-brained swamp-bullies, whose only defense from extinction is the disease-ridden awfulness of their homeland. Soon, the human armies will march north and clean out that stinking nest forever."''


- Simeon Ramsfleet, human Knight of Malregard.


''"Guided by the cruel cunning of Ashaka and her priesthood, the orks are becoming more than just a disorganized race of raiders and murderers. We should seek to destabilize the current regime by subtly encouraging the ambitions of Big Head Uzrok while supporting the delightfully reactionary policies of the Guild of Thugs."''
==Racial Reach==
{|class="wikitable"
|-
! Race !! Male Reach !! Female Reach
|-
|Alfar || 2.48 || 2.46
|-
|Dwarf || 2.5 || 2.48
|-
|Human || 2.52 || 2.48
|-
|Mahirim || 2.639 || 2.613
|-
|Mirdain || 2.544 || 2.544
|-
|Ork || 2.585 || 2.577
|}


- Cirail Silverglow, mirdain merchant
<br>


''"In a world full of weakling prey, the orks are distinguished by their great physical strength and near-limitless bravery. What they lack in shrewdness and predatory instincts, they compensate for with size and a wild-eyed enthusiasm that the lesser races find intimidating."''
== Changing Race ==
You may change your race at any time by purchasing a [[Race Change Token]] from the [[The Market|'''in-game marketplace''']] or through the store on https://www.riseofagon.com. Once you use the token, you will be logged out and sent back to the character selection screen. You can remake your character and then log back into the game. You will still have your bank contents and all of your possessions.


- Yalena the Wise, mahirim huntress.
== Other Notes ==
 
*Racial warfare does not exist in Rise of Agon, as all the races have become more tolerable of each other, at least in the NPC cities. (This will all change for the Steam launch of the game which has every race placed within their racial alliance)
''"Half-witted swamp vermin! Though we have no interest in their vile homeland, the alfar will still take the time to eradicate every living thing in it that is larger than a small lizard."''
*All players now share the same capital: Sanguine, the Human Capital City.
 
- Sihgan Ghostshoon, alfar mage.
 
''"Orks do not know how to build, only destroy. If it wasn't for their slaves, they would still be living in pathetic little mud hut villages scattered throughout the swamp."''
 
- Skuldgeir Graythrone, dwarven bureaucrat.
 
== Gear sets ==

Latest revision as of 10:56, 1 June 2023

There are six playable races in Rise of Agon. Unlike other MMORPG's, racial choice does not heavily influence your characters' choices or progression options. 95% of the skills may be learned regardless of your race, and the remainder are Prestige and Racial abilities. Each race begins play in its own homeland, and has its own unique storylines, histories, and racial alliances and enemies. The races are as follows:

Races of Rise of Agon

Alfar of Nagast

Alfar.png
The Alfar are the cruel, hate-spawned cousins of the Mirdain. Abducted eons ago by their insane god-king Melek, these former Mirdain have been mutated and warped by his diabolical influence into fearless, rage-driven killers. Alfars are the smallest of all playable races in the world of Agon. They have a smaller hitbox than other races but lack the melee reach as well as the height advantage of other races when using magic. Alfars have a natural resistance to magic and specialize in crafting durable magic staves. They live in the southern portion of Agon, a desolate place covered in rocks, mud, and giant mushrooms.
Capital City Shoal
Racial Mount Shulgan Drake
Racial Weapon Ilshard (Polearm)
Racial Skills:
Alfar Cunning Increases maximum Mana by 15 points.
Alfar Resilence Decreases Magical damage received by 1.5 points.
Alfar Intellect Increases durability on crafted staves.



Dwarfs of Dwergheim

Dorf.jpeg
Dwarfs are just as small in height as alfars. However, they are considerably larger. Dwarfs are able to use Dwarven Perseverance, a unique ability reducing stamina cost of melee attacks. They are also known for their ability to craft high-quality armor and weapons. They live in the northern parts of Agon in valleys surrounded by snow covered mountains.
Capital City Ymir's Tear
Racial Mount Garmir
Racial Weapon Ildhammer (Two-handed club)
Racial Skills:
Dwarven Perseverance Ability that reduces stamina drain.
Dwarven Steelmaster Increases the durability of armor and weapons.
Dwarven Durability Increases maximum health by 10 points.


Humans of Mercia

Hooman.png
Humans are the median race, their melee reach is right in the middle. Their racial abilities are passives, giving them longer duration buffs and active time of food making. This makes them the ideal race if you like to support your teammates. Human settlements are located on the south-east of Agon.
Capital City Sanguine
Racial Mount Horse
Racial Weapon Lightbringer (Two-handed sword)
Racial Skills:
Human Ingenuity Increases the duration of foods by up to 15%.
Human Willpower Increases mana by 10 points.
Human Longevity Increases buff/debuff duration.



Mahirim of the Tribelands

Doggo.png
Mahirims are the tallest race in Agon. Wolf-like humanoids, Mahirims are also the most nimble race. Their thick fur grants them protection against Blades and arrows. They live in large wooden structures on the north-west of Agon in a land whose trees adopt the colors of autumn year-round. Mahirim have increased movement speed and a natural protection bonus against melee and archery attacks.
Capital City Redmoon
Racial Mount Tribeland Bear
Racial Weapon Ghostclaw (One Handed Sword)
Racial Skills:
Mahirim Huntspeed Increases run speed.
Mahirim Endurance Increases stamina by 15 points.
Mahirim Reflexes Increases natural melee and ranged protections by 1.5.


Mirdain of Mirendil

MASTERRACE.png
Mirdains are taller than humans. Mirdains have fantastic eyesight, making them ideal scouts to identify enemies. Coupled with their dexterity, they are some of the best archers of Agon. Mirdain have a greatly increased identification range and a damage increase when using archery. Their cities can be found on the western side of Agon in green and lush forests made of large, aged trees.
Capital City Charybdis
Racial Mount Eradan
Racial Weapon Sunbow (Bow)
Racial Skills:
Mirdain Sight Increases identification range greatly.
Mirdain Precision Increases damage with archery by 1.25.
Mirdain Insight Increases maximum stamina by up to 15 points.


Orks of Morak

Orkorkork.png
Orks are the brutes of Agon, the second largest race of Agon, but what they lose to Mahirim in height they gain in muscle mass. They are exceptional close-quarters fighters. Their dense musculature gives Orks increased melee damage with all weapons and increased carry weight. Their settlements are made of stone in a realm with many active volcanos, with the landscape as brutal as they are.
Capital City Flaming Skull
Racial Mount Death Pig
Racial Weapon Aldaruk (Two-handed axe)
Racial Skills:
Orkish Brutality Increase melee damage with all melee weapons by 1.25.
Orkish Toughness Increases maximum health by 10 points.
Orkish Capacity Increases maximum carry capacity.



Racial Reach

Race Male Reach Female Reach
Alfar 2.48 2.46
Dwarf 2.5 2.48
Human 2.52 2.48
Mahirim 2.639 2.613
Mirdain 2.544 2.544
Ork 2.585 2.577


Changing Race

You may change your race at any time by purchasing a Race Change Token from the in-game marketplace or through the store on https://www.riseofagon.com. Once you use the token, you will be logged out and sent back to the character selection screen. You can remake your character and then log back into the game. You will still have your bank contents and all of your possessions.

Other Notes

  • Racial warfare does not exist in Rise of Agon, as all the races have become more tolerable of each other, at least in the NPC cities. (This will all change for the Steam launch of the game which has every race placed within their racial alliance)
  • All players now share the same capital: Sanguine, the Human Capital City.