Agon

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The World of Agon

There are five continents in the realm of Darkfall. A centralized one named Agon, One to the north-east named Yssam, one to the north-west named Nilfheim, On to the South-west named Rubyiat and one to the south-est of Agon named Cairn. Other Important landmasses in size include Mirrorsea, a large deserted island in the middle of the ocean to the west and the island to the south of Agon, commonly refered by folks as “Skull Island”.

Agon

Agon is separated in seven territories controlled by the six great races: Mercia (humans), Nagast (Alfars), Mirendil (Mirdains), Dvergheim (Dwarves), Morak (Orks) and The Tribelands (Mahirims). There is also Afghan, a dreaded territory controled by the dead and other vile creatures in the central portion of the continent.

Nilfheim

Nilfheim is an icebound, arctic wilderness, home to thriving of Icejarls and Frostbourne yetis. Flesh-scouring blizzards whip across the mountain plateaus of the interior, where the whiteness is broken by ice-blue glaciers and mysterious lakes whose waters resemble quicksilver.

Niflheim’s southern coast is mostly inhabited by Northmen, a people closely involved with the sea. They rely on fishing, trading and occasional raids on some fertile lands in the south of Nilfheim. Their settlements are mostly connected via ocean; roads are rare.

An Ice_Demon called Illgarm started gathering monsters under his rule in the last couple of years, and has even persuaded some of the Northmen to join him in his desire to invade the mainland. Some monster camps have already appeared on the mainland’s frozen northern shores. The Snowclan dwarves and Icejarls under his rule are building a large castle that will be Illgarm’s seat of power on Nilfheim.

Most of Nilfheim’s settlements are located along the coast as the centre of the island is inhabited by dangerous creatures and the landscape is much harsher. Due to the harsh landscape and lack of roads, many of the cities rely on their harbour for transport to and from the island.

Yssam

Yssam, Agon’s northeastern continent is a place of stifling heat, lush vegetation and heavy rains. Here, the jungle slowly reclaims the cities of a fallen culture, whose destroyer now slumbers within the walls of an emerald-clad citadel. Mindless of this, some of Agon’s most terrible monsters prowl the forest depths in search of prey.

This continent was home to the elf folks Ithwens. They had no special relation with nature like the mirdains, and they built houses of stone. The ruins of their civilization are recent, and bones of fallen elves are not rare. The cause of this destruction was the only Celestial Dragon known to be residing on Agon. His name is Far-Loradain, and no one knows why he did attack the Ithwens. He is served by powerful warriors and spellcasters, he and his minions reside in the citadel at the center of the continent.

Rubaiyat

Rain-starved and sun-scorched, the desert continent of Rubaiyat is a desolate and inhospitable place. That said, the desert is home to several monster breeds that have adapted to the climate, including the nomadic djeer, and the life-devouring Shades that haunt its many ruins.

Cairn

The southeastern continent of Cairn is dominated by arid, viciously sun-scorched plains strewn with shattered and twisted rock formations. The plains are tortured by winds that blast mercilessly across the flats, howling around the jagged stands of rock. Tornados and dust devils spawn in the scrublands, and wild, rainless electrical storms dance across the blasted plains.

Cairn was mainly inhabited by the aernar, a peaceful and religious race. However, minotaurs started taking over the territory, invading from the mainland. Most villages fell under the minotaurs’ aggression. Now, the minotaurs mostly wage war among themselves, on the mainland coast or with other inhabitants of Cairn. One of their enemies are the nomadic Cairn Giants that live in the interior of Cairn.

In the center of Cairn stands Kasdim, an old Chaldean city, full of treasure and valuable artifacts. Today, Kasdim is home to monster factions which battle over control of these treasures.