Races

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There are six playable races in Rise of Agon. Unlike other MMORPG's, racial choice does not heavily influence your characters' choices or progression options. 95% of the skills may be learned regardless of your race, and the remainder are Prestige and Racial abilities. Each race begins play in its own homeland, and has its own unique storylines, histories, and racial alliances and enemies. The races are as follows:

Races of Rise of Agon

Alfar of Nagast

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The Alfar are the cruel, hate-spawned cousins of the Mirdain. Abducted eons ago by their insane god-king Melek, these former Mirdain have been mutated and warped by his diabolical influence into fearless, rage-driven killers. Alfars are the smallest of all playable races in the world of Agon. They have a smaller hitbox than other races but lack the melee reach as well as the height advantage of other races when using magic. Alfars have a natural resistance to magic and specialize in crafting durable magic staves. They live in the southern portion of Agon, a desolate place covered in rocks, mud, and giant mushrooms.
Capital City Shoal
Racial Mount Shulgan Drake
Racial Weapon Ilshard (Polearm)
Racial Skills:
Alfar Cunning Increases maximum Mana by 15 points.
Alfar Resilence Decreases Magical damage received by 1.5 points.
Alfar Intellect Increases durability on crafted staves.



Dwarfs of Dwergheim

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Dwarfs are just as small in height as alfars. However, they are considerably larger. Dwarfs are able to use Dwarven Perseverance, a unique ability reducing stamina cost of melee attacks. They are also known for their ability to craft high-quality armor and weapons. They live in the northern parts of Agon in valleys surrounded by snow covered mountains.
Capital City Ymir's Tear
Racial Mount Garmir
Racial Weapon Ildhammer (Two-handed club)
Racial Skills:
Dwarven Perseverance Ability that reduces stamina drain.
Dwarven Steelmaster Increases the durability of armor and weapons.
Dwarven Durability Increases maximum health by 10 points.


Humans of Mercia

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Humans are the median race, their melee reach is right in the middle. Their racial abilities are passives, giving them longer duration buffs and active time of food making. This makes them the ideal race if you like to support your teammates. Human settlements are located on the south-east of Agon.
Capital City Sanguine
Racial Mount Horse
Racial Weapon Lightbringer (Two-handed sword)
Racial Skills:
Human Ingenuity Increases the duration of foods by up to 15%.
Human Willpower Increases mana by 10 points.
Human Longevity Increases buff/debuff duration.



Mahirim of the Tribelands

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Mahirims are the tallest race in Agon. Wolf-like humanoids, Mahirims are also the most nimble race. Their thick fur grants them protection against Blades and arrows. They live in large wooden structures on the north-west of Agon in a land whose trees adopt the colors of autumn year-round. Mahirim have increased movement speed and a natural protection bonus against melee and archery attacks.
Capital City Redmoon
Racial Mount Tribeland Bear
Racial Weapon Ghostclaw (One Handed Sword)
Racial Skills:
Mahirim Huntspeed Increases run speed.
Mahirim Endurance Increases stamina by 15 points.
Mahirim Reflexes Increases natural melee and ranged protections by 1.5.


Mirdain of Mirendil

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Mirdains are taller than humans. Mirdains have fantastic eyesight, making them ideal scouts to identify enemies. Coupled with their dexterity, they are some of the best archers of Agon. Mirdain have a greatly increased identification range and a damage increase when using archery. Their cities can be found on the western side of Agon in green and lush forests made of large, aged trees.
Capital City Charybdis
Racial Mount Eradan
Racial Weapon Sunbow (Bow)
Racial Skills:
Mirdain Sight Increases identification range greatly.
Mirdain Precision Increases damage with archery by 1.25.
Mirdain Insight Increases maximum stamina by up to 15 points.


Orks of Morak

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Orks are the brutes of Agon, the second largest race of Agon, but what they lose to Mahirim in height they gain in muscle mass. They are exceptional close-quarters fighters. Their dense musculature gives Orks increased melee damage with all weapons and increased carry weight. Their settlements are made of stone in a realm with many active volcanos, with the landscape as brutal as they are.
Capital City Flaming Skull
Racial Mount Death Pig
Racial Weapon Aldaruk (Two-handed axe)
Racial Skills:
Orkish Brutality Increase melee damage with all melee weapons by 1.25.
Orkish Toughness Increases maximum health by 10 points.
Orkish Capacity Increases maximum carry capacity.



Racial Reach

Race Male Reach Female Reach
Alfar 2.48 2.46
Dwarf 2.5 2.48
Human 2.52 2.48
Mahirim 2.639 2.613
Mirdain 2.544 2.544
Ork 2.585 2.577


Changing Race

You may change your race at any time by purchasing a Race Change Token from the in-game marketplace or through the store on https://www.riseofagon.com. Once you use the token, you will be logged out and sent back to the character selection screen. You can remake your character and then log back into the game. You will still have your bank contents and all of your possessions.

Other Notes

  • Racial warfare does not exist in Rise of Agon, as all the races have become more tolerable of each other, at least in the NPC cities. (This will all change for the Steam launch of the game which has every race placed within their racial alliance)
  • All players now share the same capital: Sanguine, the Human Capital City.