Taming and Cairn: Difference between pages

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{| class="wikitable" style="float:right"
[[File:Cairn.png|alt=Minotaur statue ruin on Cairn|thumb|Minotaur statue ruin on Cairn]]
|+There are currently a total of 8 craftable figurines, 6 of which being racial mounts<br> (one for each race) <br> Racial Mounts require the player to be a specific race to be able to create them.<br>The mounts for each race are listed below.
Racial Mounts
|-
!Human!!Elf !!Dwarf!!Mahirim!!Ork!!Alfar
|-
|<center>[[File:Horse.png|80x80px|frameless]] <br> <center>[[Horse]] ||<center>[[File:Eradan.png|80x80px|frameless]] <br><center> [[Eradan]] ||<center>[[File:Garmir.png|80x80px|frameless]] <br><center> [[Garmir]] ||<center>[[File:TribelandBear.png|80x80px|frameless]] <br><center> [[Tribeland Bear]] ||<center>[[File:Deathpig.png|80x80px|frameless]] <br><center> [[Death Pig]] ||<center>[[File:ShulganDrake.png|80x80px|frameless]] <br><center> [[Shulgan Drake]]
|-
| colspan="6" align="center" | Racial mounts all have 400 HP & travel at 1x mount speed, which is equivalent to 1.75x player sprint speed. <br> All racial mounts are equivalent to one other other than cosmetically and sizes of hitboxes.
|}
<br>
Taming is a crafting skill that allows players to create spawnable figurines that can then be mounted and used to traverse Agon and its sub-continents.<br>
[[File:2023-05-29 22 35 51-Rise of Agon.png|frameless|left]]<br>
<br><br>
Taming uses a crafting material called [[File:2023-05-29 23 03 11-Rise of Agon.png|frameless]] [[Steedgrass]] that is gathered and found all across Agon <br> and its sub-continents as the main ingredient to create these figurines.
<br>
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{| class="wikitable" style="float:left"
== General ==
|-
The southeastern continent of Cairn is dominated by arid, viciously sun-scorched plains that are strewn with shattered and twisted rock formations.  
|To begin taming, enter GUI mode by pressing ESC (so you can move your mouse rather than looking with your character)<br>
When you are in GUI mode, click the crafting icon on your main menu bar to open the crafting menu.<br>
[[File:Menu bar crafting.png|frameless|600x300px|left]]<br><br>
(Make sure you are not in combat and do not have the marketplace open, or it will not open. )<br>
<br>Once you have the crafting menu open, select 'Taming' from the list of crafting professions.
[[File:2023-05-29 22 43 52-Rise of Agon.png|500x800px|frameless|left]]<br><br>
To start off with, you will only be able to craft your racial mount. <br> These cost 1 steedgrass each.<br><br><br><br>
After leveling your Taming to 50 by crafting<br> hundreds of your racial mount, you will then unlock the <br> ability to craft specialized mounts such as a Bluetail Runner or Battlehorn.<br><br><br><br><br><br><br><br><br><br><br><br><br>
After crafting a mount, if you do not already have a mount equipped, it will be placed in your paperdoll 'Figurine Slot' shown below.
[[File:2023-05-29 23 00 33-Rise of Agon.png|300x400px|frameless|left]]<br><br><br><br><br><br><br> You then can double click the figurine in your paperdoll slot and it<br> will spawn the mount where your character is looking.<br><br><br><br>
You can also bind a skill called [[Summon Mount]] to a hotbar slot (which will spawn any figurine in your paperdoll slot) '''OR''' <br> you can bind any specific figurine to a hotbar slot and then assign it to a key. Shown below <br>are both options that you can choose from. (It is recommended you use the Summon Mount skill as it works for every figurine).<br> In the examples below, the assigned key chosen is F1.
[[File:2023-05-29 23_02_02-Rise of Agon.png|frameless|left]]
[[File:2023-05-29 23 02 44-Rise of Agon.png|frameless|]]
|-
|}


The plains are tortured by winds that blast mercilessly across the flats, howling around the jagged stands of rock.


<br>
Tornadoes and dust devils spawn in the scrublands, and wild, rainless electrical storms dance across the blasted plains.


<br><br>
 
<br>
 
{| class="wikitable" style="float:right"
 
|+ There are 2 other mounts that are specialized upgrades to the racial mounts listed above and both require 50 Taming to create.
== Lore ==
|-
'''Land of Minotaurs and Giants'''
!Bluetail Runner!!Battlehorn
 
|-
In ancient times, Cairn was home to the aernar, a peace-loving and deeply religious people, who lived in scattered adobe villages, eking out a living from the barren land. 290 years ago, however, minotaurs began arriving from Ochre on the mainland, and one after another the aernar villages fell to the fierce invaders.
|<center>[[File:BlueTail.png|80x80px|frameless]] <br> 200 HP <br> 1.5x Mount Speed||<center>[[File:BattleHorn.png|80x80px|frameless]] <br> 1000 HP <br> 1x Mount Speed
 
|-
The conquering minotaurs still inhabit the aernar settlements, but today unmaintained the villages are little more than inhabited ruins. The minotaurs focus their energies on waging war, upon each other and upon Cairn's other inhabitants, while staging regular raids on the mainland coast.
| colspan="2" align="center" | Bluetail Runners are typically used to travel long distances as they are much faster, <br> and Battlehorns are typically used in mounted combat as they have more than double normal mount HP.
 
|}
The minotaurs regularly crash with equally warlike Hill Giants, who roam Cairn's interior in small clans. Nomadic by nature, the hill giants build temporary camps and wind-shelters using whatever rocks and boulders that are available when a chieftain decides that a camp should be set up.
 
'''Far-fabled Kasdim'''
 
In the center of Cairn lies the dried-out basin of a large lake, and on its dry shores stands legendary Kasdim, a large and well-preserved Chaldean city. Though it appears tranquil from a distance, Kasdim is home to large populations of powerful monsters, who are engaged in a struggle for control of the city and its secrets.
 
When their empire fell, a handful of powerful Chaldeans managed to flee to Kasdim, which was then little more than a fortified trading station. There they remained, the last custodians of the Benevolent Empire's culture until the climate changes dried out the lake and rendered Kasdim uninhabitable. Before fading into oblivion, the last Chaldeans hid their books and artifacts in an exceptionally well-guarded dungeon, the entrance to which lies in the center of old Kasdim. This dungeon, and its treasure hoard, is the prize over which the monster factions fight.
 
== Noteworthy locations ==
 
== Media ==

Revision as of 15:50, 31 May 2023

Minotaur statue ruin on Cairn
Minotaur statue ruin on Cairn

General

The southeastern continent of Cairn is dominated by arid, viciously sun-scorched plains that are strewn with shattered and twisted rock formations.

The plains are tortured by winds that blast mercilessly across the flats, howling around the jagged stands of rock.

Tornadoes and dust devils spawn in the scrublands, and wild, rainless electrical storms dance across the blasted plains.



Lore

Land of Minotaurs and Giants

In ancient times, Cairn was home to the aernar, a peace-loving and deeply religious people, who lived in scattered adobe villages, eking out a living from the barren land. 290 years ago, however, minotaurs began arriving from Ochre on the mainland, and one after another the aernar villages fell to the fierce invaders.

The conquering minotaurs still inhabit the aernar settlements, but today unmaintained the villages are little more than inhabited ruins. The minotaurs focus their energies on waging war, upon each other and upon Cairn's other inhabitants, while staging regular raids on the mainland coast.

The minotaurs regularly crash with equally warlike Hill Giants, who roam Cairn's interior in small clans. Nomadic by nature, the hill giants build temporary camps and wind-shelters using whatever rocks and boulders that are available when a chieftain decides that a camp should be set up.

Far-fabled Kasdim

In the center of Cairn lies the dried-out basin of a large lake, and on its dry shores stands legendary Kasdim, a large and well-preserved Chaldean city. Though it appears tranquil from a distance, Kasdim is home to large populations of powerful monsters, who are engaged in a struggle for control of the city and its secrets.

When their empire fell, a handful of powerful Chaldeans managed to flee to Kasdim, which was then little more than a fortified trading station. There they remained, the last custodians of the Benevolent Empire's culture until the climate changes dried out the lake and rendered Kasdim uninhabitable. Before fading into oblivion, the last Chaldeans hid their books and artifacts in an exceptionally well-guarded dungeon, the entrance to which lies in the center of old Kasdim. This dungeon, and its treasure hoard, is the prize over which the monster factions fight.

Noteworthy locations

Media