Cairn and NPC Cities: Difference between pages

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[[File:Cairn.png|alt=Minotaur statue ruin on Cairn|thumb|Minotaur statue ruin on Cairn]]
There are two types of NPC(non player character) cities which cannot be controlled by clans. These cities can be used by anyone according to one's alignment to craft, buy reagents, access the market, bank and more. To enter a Safe City one must have positive alignment. Inside a Safe City, aggression towards players results in death by guard tower. Chaos cities are the other type of city not owned by a clan. These cities do not have guard towers or alignment restrictions, so one is free to be killed or killed without consequence. The map to the right shows Safe cities highlighted in blue and Chaos cities in red.
 
== General ==
The southeastern continent of Cairn is dominated by arid, viciously sun-scorched plains that are strewn with shattered and twisted rock formations.  
 
The plains are tortured by winds that blast mercilessly across the flats, howling around the jagged stands of rock.
 
Tornadoes and dust devils spawn in the scrublands, and wild, rainless electrical storms dance across the blasted plains.
 
 
 
 
== Lore ==
'''Land of Minotaurs and Giants'''
 
In ancient times, Cairn was home to the aernar, a peace-loving and deeply religious people, who lived in scattered adobe villages, eking out a living from the barren land. 290 years ago, however, minotaurs began arriving from Ochre on the mainland, and one after another the aernar villages fell to the fierce invaders.
 
The conquering minotaurs still inhabit the aernar settlements, but today unmaintained the villages are little more than inhabited ruins. The minotaurs focus their energies on waging war, upon each other and upon Cairn's other inhabitants, while staging regular raids on the mainland coast.
 
The minotaurs regularly crash with equally warlike Hill Giants, who roam Cairn's interior in small clans. Nomadic by nature, the hill giants build temporary camps and wind-shelters using whatever rocks and boulders that are available when a chieftain decides that a camp should be set up.
 
'''Far-fabled Kasdim'''
 
In the center of Cairn lies the dried-out basin of a large lake, and on its dry shores stands legendary Kasdim, a large and well-preserved Chaldean city. Though it appears tranquil from a distance, Kasdim is home to large populations of powerful monsters, who are engaged in a struggle for control of the city and its secrets.
 
When their empire fell, a handful of powerful Chaldeans managed to flee to Kasdim, which was then little more than a fortified trading station. There they remained, the last custodians of the Benevolent Empire's culture until the climate changes dried out the lake and rendered Kasdim uninhabitable. Before fading into oblivion, the last Chaldeans hid their books and artifacts in an exceptionally well-guarded dungeon, the entrance to which lies in the center of old Kasdim. This dungeon, and its treasure hoard, is the prize over which the monster factions fight.
 
== Noteworthy locations ==
 
=== Villages ===
Rhodenar
 
Vakrah
 
Gunseran
 
Khalbun
 
Hundvin
 
=== Clan holdings ===
Anjir
 
Tirghan
 
Serruk
 
Izkand
 
Tenaland
 
Dayar
 
Calfardar
 
=== Chaos city ===
Simiran
 
=== Others ===
Southwestern Serruk Dungeon
 
Serruk Leenspar Mine
 
Dayar Leenspar Mine
 
Raven Grove
 
== Media ==

Latest revision as of 17:39, 31 May 2023

There are two types of NPC(non player character) cities which cannot be controlled by clans. These cities can be used by anyone according to one's alignment to craft, buy reagents, access the market, bank and more. To enter a Safe City one must have positive alignment. Inside a Safe City, aggression towards players results in death by guard tower. Chaos cities are the other type of city not owned by a clan. These cities do not have guard towers or alignment restrictions, so one is free to be killed or killed without consequence. The map to the right shows Safe cities highlighted in blue and Chaos cities in red.