NPC Cities and Villages and Houses: Difference between pages

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(Made a page for NPC cities)
 
(Made a page for villages and houses)
 
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There are two types of NPC(non player character) cities which cannot be controlled by clans. These cities can be used by anyone according to one's alignment to craft, buy reagents, access the market, bank and more. To enter a Safe City one must have positive alignment. Inside a Safe City, aggression towards players results in death by guard tower. Chaos cities are the other type of city not owned by a clan. These cities do not have guard towers or alignment restrictions, so one is free to be killed or killed without consequence. The map to the right shows Safe cities highlighted in blue and Chaos cities in red.
All over Agon, [[villages]] are scattered through the land. Villages play an important part in [[Player vs Player|'''PvP Combat.''']] Aside from PvP, players can own property in villages by using a House Deed on a vacant housing plot. You can make a Deed through the [[Scribing]] skill. Once placed, a house cannot be moved (subject to change). There are also wilderness housing plots you can place houses in.
 
There are five different sizes of houses. Ranging from smallest to largest: cottage, house, villa, large villa and keep. Different sized houses can have different amounts of guests and different amounts of items within them. Each house can have a safe plus other decorative or crafting items. You can add guests by alt clicking on them and removing them from within your journal.
 
All houses have taxes that must be paid every two weeks.
 
Currently, the only way to trade a house is through Player Trading. Using a trusted middle man is probably the safest way.
 
See also [[Housing]] for more information about player houses.

Latest revision as of 17:40, 31 May 2023

All over Agon, villages are scattered through the land. Villages play an important part in PvP Combat. Aside from PvP, players can own property in villages by using a House Deed on a vacant housing plot. You can make a Deed through the Scribing skill. Once placed, a house cannot be moved (subject to change). There are also wilderness housing plots you can place houses in.

There are five different sizes of houses. Ranging from smallest to largest: cottage, house, villa, large villa and keep. Different sized houses can have different amounts of guests and different amounts of items within them. Each house can have a safe plus other decorative or crafting items. You can add guests by alt clicking on them and removing them from within your journal.

All houses have taxes that must be paid every two weeks.

Currently, the only way to trade a house is through Player Trading. Using a trusted middle man is probably the safest way.

See also Housing for more information about player houses.