Mahirim

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General

Lore

Mahirim of the Tribelands

Mahirim male
Mahirim male

By the light of the Ghost Moon, mahirim packs strike deep into enemy territory, plundering and killing without mercy. They vanish as quickly as they came, leaving devastation in the wake of their lightning raids.

The mahirim are a fierce race of predators, whose society has only recently moved towards civilization. And while they may have cities and laws now, they retain the wolf-eyed wildness, the finely honed instincts, and the uncaring cruelty of their pack-hunting ancestors.

Given their warlike nature, the mahirim have a grudging respect for the equally warlike orks, who they see as strong and capable warriors.

Culture and Religion

In olden times the mahirim worshipped Theia, which is Agon's second moon, called the Ghost Moon. They saw their celestial deity as a goddess with many different aspects, including Theia as a warlike conqueror, and Theia as huntress and bringer of nature's plenty. In time, the mahirim began to worship a new goddess known as Midnight. The goddess of the hunt, Midnight embodied all the mahirim strove to achieve. Many believe she is the reincarnation of Theia herself.

Until quite recently, the mahirim were a race of nomadic hunters and raiders who carried their possessions with them between ephemeral seasonal camps. The ongoing development towards civilization was set in motion by a prophet-king called Amurran, who had a vision of the Tribelands as a modern and powerful nation-state. Though the prophet-king is long dead, his work is continued by the Elders of Red Moon, an organization whose power is felt everywhere in the Tribelands.

How the mahirim see the world.

"That which cannot defend itself should not be suffered to live. Weakness is an insult to the gods, and Theia bids us remove all weaklings from under her gaze."

- Merdan the Brave, Wolfmask agent

"Since they are helpless to stop our raiding parties, imagine how our sickly neighbors would fare against a united army of the human. The day will come when such an army sweeps all before it, clearing the way for our rightful mastery."

- Ylmon the Wise, Elder of Red Moon

"If I am stronger, I will take what is yours. If you are stronger, you will take what is mine. This is the natural order of things."

- Yulane the Proud, mahirim hunter

How others see the mahirim

"Sit! Fetch! Play dead! They are not even fit to serve as our pets and will be put down like the scabby mongrels they are!"

- Naeva Darkshroud, alfar from Shoal

"I respect the mahirim as hunters and as warriors, but their culture is despicably cruel and primitive. If they would but submit to mirdain teaching, we could civilize those simple-minded brutes."

- Derheil Silverglade, mirdain from Charybdis

"Of all non-orks, mahirim are the least pathetic and puny. In fact, orks sometimes ally with that noble race of predra... pedrato... hunters. If the mahirim is extra nice, Ashaka may even spare them from the Big Burning, hehe."

- Azog Elfstrangler, ork from Flaming Skull

"To a mahirim, the world is a hunting ground full of prey such as you and me. They value nothing outside their own strange culture, and the only way to deal with them is by the sword."

- Moirna Fernway, human from Sanguine

"You can forget about your dragons and your gargantuas, the second most dangerous thing in the world is a mahirim raiding party. They are fast, agile, and strong, and they fight with the ferocity and cunning of born predators. What? Well, the most dangerous thing in the world is clearly an angry dwarf. Which is why you should shut up and buy me a beer."

- Iarlgrim Snowshield, dwarf from Ymir's Tear

Gear sets