Armour: Difference between revisions

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=== Encumbrance ===
=== Encumbrance ===
Each armour piece has an encumbrance stat. Encumbrance greatly diminishes magic magnitude, and also archery damage suffers from it.
Each armour piece has an encumbrance stat. Encumbrance greatly diminishes magic magnitude, cast speed and additionally archery damage.


For archery the penalty start when you have more than 60 encumbrance. For magic 20.
For archery the penalty start when you have more than 60 encumbrance. For magic 20.
For Mages in general it is best to stay under 10 Magic Encumberance to reduce the effects on your spell cast times and damage or under 20 for slightly more Protections.


[[File:Encumbrance.png.png|frameless]]
[[File:Encumbrance.png.png|frameless]]
Line 91: Line 93:
|1.06
|1.06
|1.06
|1.06
|0.78
|.78
|1.06
|1.06
|.56
|.56
Line 97: Line 99:
|Girdle
|Girdle
|7.0
|7.0
|.50
|.5
|.45
|.45
|.51
|.51
Line 111: Line 113:
|Greaves
|Greaves
|7.0
|7.0
|.50
|.5
|.45
|.45
|.51
|.51
Line 138: Line 140:
|-
|-
|Leggings
|Leggings
|
|5.0
|
|.5
|
|.45
|
|.51
|
|.57
|
|1.06
|
|1.06
|
|1.06
|
|1.06
|
|.78
|
|1.06
|
|.56
|-
|-
|Shoulder Guards
|Shoulder Guards
|
|7.0
|
|.5
|
|.45
|
|.51
|
|.57
|
|1.06
|
|1.06
|
|1.06
|
|1.06
|
|.78
|
|1.06
|
|.56
|-
|-
|Vambraces
|Vambraces
|
|7.0
|
|.5
|
|.45
|
|.51
|
|.57
|
|1.06
|
|1.06
|
|1.06
|
|1.06
|
|.78
|
|1.06
|
|.56
|-
|-
|'''Total'''
|'''Total'''
|'''16.29'''
|'''75'''
|'''3.6'''
|'''6.08'''
|'''3.6'''
|'''5.46'''
|'''3.6'''
|'''6.17'''
|'''3.6'''
|'''6.88'''
|'''6.89'''
|'''13.02'''
|'''6.89'''
|'''13.02'''
|'''6.89'''
|'''13.02'''
|'''8.32'''
|'''13.02'''
|'''6.89'''
|'''9.65'''
|'''8.32'''
|'''13.02'''
|'''2.2'''
|'''6.79'''
|-
|-
|Scale Gloves
|Scale Gloves
|
|7.0
|
|.50
|
|.45
|
|.51
|
|.57
|
|1.06
|
|1.06
|
|1.06
|
|1.06
|
|.78
|
|1.06
|
|.56
|-
|-
|Scale Boots
|Scale Boots
|
|7.0
|
|.50
|
|.45
|
|.51
|
|.57
|
|1.06
|
|1.06
|
|1.06
|
|1.06
|
|.78
|
|1.06
|
|.56
|-
|-
|'''Total with gloves and boots'''
|'''Total with gloves and boots'''
|'''19.29'''
|'''89'''
|'''4.2'''
|'''7.08'''
|'''4.2'''
|'''6.36'''
|'''4.2'''
|'''7.19'''
|'''4.2'''
|'''8.02'''
|'''7.65'''
|'''15.14'''
|'''7.65'''
|'''15.14'''
|'''7.65'''
|'''15.14'''
|'''9.08'''
|'''15.14'''
|'''7.65'''
|'''11.21'''
|'''9.08'''
|'''15.14'''
|'''2.64'''
|'''7.91'''
|}
|}


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=== Monster armour ===
=== Monster armour ===
Some monsters drop armour with unique looks and stats. This is often very low durability.
Some monsters drop armour with unique looks and stats. This is often very low durability.
=== Gear set templates ===
A simple Meta Mage/Hybrid starter gear set consists of a full set of Bone armour combined with Scale boots gloves and helmet which will set you at 15.79 Magic encumberance
Using a Blackbolt to cast your magic spells, which provides a fast cast time
Your Preferred Two handed weapon of choice, choose between a Greatsword, Greataxe, Two handed Club or Polearm. each has a unique effect on their power attack skill and slight differences in swing rate and range
And lastly a bow this can be optional butmost players will carry and use a bow for ranged Disabling shots to break a players Parry ability, the staffs Disabling bolt has a slight knockback effect which can interupt some combos and has a cast time
----

Latest revision as of 22:28, 24 January 2026

Metal, bone and leather armour has up to 10 slots in the paperdoll.

Robes can use 2 slots in the paperdoll.

Clothing has 3 slots in the paperdoll.

See also dyes page on how to dye armour.

Some sets have up to 10 parts (like full-plate), some only 3 (like chain).

Encumbrance

Each armour piece has an encumbrance stat. Encumbrance greatly diminishes magic magnitude, cast speed and additionally archery damage.

For archery the penalty start when you have more than 60 encumbrance. For magic 20.

For Mages in general it is best to stay under 10 Magic Encumberance to reduce the effects on your spell cast times and damage or under 20 for slightly more Protections.

File:Encumbrance.png.png

Bloodcrafted armour

Gives a bonus to max health and a penalty to max mana.

It can be recognized by a red glowing band around the armour piece.

Shadecrafted armour

Gives a bonus to max mana and a penalty to max health.

It can be recognized by a blue glowing band around the armour piece.

Clothing

Only simple, fine and fancy clothing exist. And a pair of shoes.

Clothing can be worn to lessen the durability loss from other pieces of equipped gear.

Cloth

This is the crafted armour with weakest protections.

Leather

This is sometimes preferred for archers as it gives medium protection, while not encumbers archery.

Leather

Padded

Studded

Metal

Large encumbrance, large protections especially against physical damage.

Chain

Banded

Scale

Slot Encumbrance Arrow Bludgeoning Piercing Slashing Acid Cold Fire Holy Lightning Unholy Impact
Chest 28 2.06 1.84 2.08 2.31 4.47 4.47 4.47 4.47 3.32 4.47 2.29
Elbow Guards 7.0 .5 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Girdle 7.0 .5 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Greaves 7.0 .5 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Helmet 7.0 1.02 .92 1.03 1.15 2.19 2.19 2.19 2.19 1.65 2.19 1.14
Leggings 5.0 .5 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Shoulder Guards 7.0 .5 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Vambraces 7.0 .5 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Total 75 6.08 5.46 6.17 6.88 13.02 13.02 13.02 13.02 9.65 13.02 6.79
Scale Gloves 7.0 .50 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Scale Boots 7.0 .50 .45 .51 .57 1.06 1.06 1.06 1.06 .78 1.06 .56
Total with gloves and boots 89 7.08 6.36 7.19 8.02 15.14 15.14 15.14 15.14 11.21 15.14 7.91

Plate

Full-plate

Infernal

Dragon

Bone

Decent protections against magic, mediocre against physical damage. Low encumbrance.

As bone sets do not have Boots or gloves the most common bone armor set uses leather gloves and boots to stay below the 20 magic encumbrance.

Slot Encumbrance Arrow Bludgeoning Piercing Slashing Acid Cold Fire Holy Lightning Unholy Impact
Chest 6 1.2 1.2 1.2 1.2 2.37 2.37 2.37 2.84 2.37 2.84 .75
Elbow Guards 1.5 .3 .3 .3 .3 .56 .56 .56 .68 .56 .68 .18
Girdle 1.5 .3 .3 .3 .3 .56 .56 .56 .68 .56 .68 .18
Greaves 1.5 .3 .3 .3 .3 .56 .56 .56 .68 .56 .68 .18
Helmet 1.5 .6 .6 .6 .6 1.16 1.16 1.16 1.4 1.16 1.4 .37
Leggings 1.29 .3 .3 .3 .3 .56 .56 .56 .68 .56 .68 .18
Shoulder Guards 1.5 .3 .3 .3 .3 .56 .56 .56 .68 .56 .68 .18
Vambraces 1.5 .3 .3 .3 .3 .56 .56 .56 .68 .56 .68 .18
Total 16.29 3.6 3.6 3.6 3.6 6.89 6.89 6.89 8.32 6.89 8.32 2.2
Leather Gloves 1.5 .3 .3 .3 .3 .38 .38 .38 .38 .38 .38 .22
Leather Boots 1.5 .3 .3 .3 .3 .38 .38 .38 .38 .38 .38 .22
Total with leather

gloves and boots

19.29 4.2 4.2 4.2 4.2 7.65 7.65 7.65 9.08 7.65 9.08 2.64

Robes

Decent protections against magic, less so against physical damage. Extremely low encumbrance.

Simple

Fine

Assassin

Only a hood, it party covers the face.

Extravagant

Monster armour

Some monsters drop armour with unique looks and stats. This is often very low durability.

Gear set templates

A simple Meta Mage/Hybrid starter gear set consists of a full set of Bone armour combined with Scale boots gloves and helmet which will set you at 15.79 Magic encumberance

Using a Blackbolt to cast your magic spells, which provides a fast cast time

Your Preferred Two handed weapon of choice, choose between a Greatsword, Greataxe, Two handed Club or Polearm. each has a unique effect on their power attack skill and slight differences in swing rate and range

And lastly a bow this can be optional butmost players will carry and use a bow for ranged Disabling shots to break a players Parry ability, the staffs Disabling bolt has a slight knockback effect which can interupt some combos and has a cast time