Mirendil
The borders of the mirdain realm continues to move with the tides of war, but its core will always remain Mirendil, a vast and ancient forest which dominates the southwestern part of Agon's main continent.
To its north, the Mirendil is bordered by the plains and gently rolling hills of the Mahirim Tribelands. To the south and east, beyond a no-man's-land shattered by war, lies Nagast, the poisoned and spell-blasted homeland of the Alfar. Across the Ruby Sea to the south lies Rubaiyat, a desert continent which was recently overrun by the seemingly unstoppable undead hordes of the Red Pharaoh. To the east of the Forest Republic lies the fiercely contested heartlands of Agon, which are slowly being devoured by the Pall of Synochus, a Deathless Mage who wields strange and powerful forms of shadow magic.
The Mirendil Forest itself is intersected by several broad, winding rivers, the most famous of which is the Irthan, which rises in the darkest depths of the forest and empties into the Eirandar wetlands of western Mirendil. Several mountain chains and lakes further perforate the forest, making it a less geographically uniform place than a cursory glance would suggest.
A unique feature of the Mirendil is a number of elemental regions, which are connected to strange elemental zones by permanent vortex-portals, Through these portals issue elemental matter, as well as weather effects and monsters native to the target elemental planes. The most famous elemental zones are Northern Erinthel, in which the climate is arctic, and Northwestern Alyani, which is constantly ravaged by firestorms. All elemental zones were created as a side-effect of a failed magical experiment performed during the Usurper Wars, and all attempts at closing them have failed.
Wildsprings are sacred sylvan sites that are found throughout Mirendil. Though their appearance varies somewhat, most wildsprings feature circular lakes with small islets in their center. Each such islet is home to a single Tree of All Seeds, while the lake itself tends to be encircled by tall standing stones. Fairies and pixies live in and around the Tree of All Seeds, and the dense woods surrounding wildsprings are home to many other sylvan creatures.
Charybdis
Deep inside northern Mirendil stands the Mirdain capital of Charybdis - truly one of the marvels of Agon. Built on an island in the Lake of Dreams, its tall spires and marvelous glass-and-wood mansions reflect magnificently in the ever-still water around them. When its small but beautiful parks and squares are included, the capital covers the island it stands on completely.
Narrow streets and alleyways criss-cross the island, in the shadow of tall buildings, many of which are spire-clad. Walkways overhang the streets in many places, connecting the gallery floors of neighbouring buildings. These overhanging walkways tend to be beautifully decorated, with stained glass windows and colourful banners and flags. Despite the scarcity of space, trees and plants are plentiful in Charybdis – in yards and along streets - nursed by attentive mirdain as well as by the exceptional climate.