Nagast

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Template:Infobox Geography

The alfar homeland lies in the southern part of Agon's main continent, with the human realm of Mercia to its east and the mirdain Forest Republic to the west. To the southwest, across the Ruby Sea, lies the desert continent of Rubaiyat and the mist-covered, pirate-controlled Silkveil Islands. To the north, the Pall of Synochus spreads across Agon's heartland, threatening to devour everything around it, including the northern regions of Nagast.

Much of Nagast consists of cragged badlands where outsized mushrooms and black-leafed trees grow among broken rocks and spire-like mountains. The spell-irradiated soil of Nagast has a purple cast to it, and very little that is edible grows in it.

The alfar dislike sunlight, and many of their cities are built at least partially underground. In some cases, the residential parts of towns are subterranean, while businesses and administrative structures stand aboveground. Many important structures, such as mushroom farms and manthe-web weaving mills are by necessity built in the underground sections of alfar towns.

Shoal

In the vast cavern of Dun Mardukar rise the tall spires of Shoal. This is the holy city of Melek. It was built in his honour, and its outlandish beauty reflects the alfar's love of their God-King, as well as the awe he inspires in them. The city serves as an administrative centre for the entire realm, and it is jointly run by the priests and the knights of the Harn Mandean (Divine Hand), a powerful knightly order which functions as Melek's bodyguard and his secret police.